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How to fix stuttering of balls falling under gravity force.

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I used Rigidbody2D, with gravity scale equal to 0.1, and Interpolate is set as `Interpolate`. The rest of setting you can see on the right-hand side one the video posted below: https://youtu.be/Zx8kelB_g0A . My problem is that it stutters significantly (see 5-6 sec, 13-14 sec). There is nothing special in the game scene just several balls falling under gravity working on MacBook Pro. FPS is also very good. Anyone knows how to fix this?

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