I'm trying to have an object be a specific size when at point A but another specific size at point B and linearly interpolate between those sizes when moved.
I'm thinking about having the algorithm's return type be a Vector3 so I can just do this:
`transform.localScale = algorithm;`
I know this is more of a math question than anything else but I couldn't find any site featuring a forum for math problems so I just posted here.
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