I have created a new 2D project and I have a single sprite in the scene with a BoxCollider2D and a Rigidbody2D.with gravity scale set to 0.
and the Rigidbody2D's interpolate is set to "interpolate".
I attached the script below to this game object:
using UnityEngine;
using System.Collections;
public class TestGo : MonoBehaviour {
void Start () {
Rigidbody2D rb = GetComponent();
rb.velocity = new Vector2(10, 0);
}
}
the problem is that when I click play,the game object moves with a constant velocity but it vibrates and lags from time to time,I expected with setting interpolation to "interpolate" the problem would be fixed,but it still remains :(
Does any body know how shoud I fix this?
FYI, I am using Unity 5.3.4p3 with a personal licence,and my target device is Android.
tnx in advance.
↧