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Mesh looks like overlapping.

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Hello. I am developing a ski game and I have some problems. So i built a course slope in cinema4d and imported an fbx file in unity and when build some areas look as they were interpolated.(in run mode everything is fine) ![alt text][1] example of the "interpolated" area ![alt text][2] simple model in cinema 4d [1]: /storage/temp/62606-12596645-1699973060247098-1140268403-o.jpg [2]: /storage/temp/62608-screen-shot-2016-01-25-at-224012.png If anyone knows how to resove this I would appreciate it very much. Best Regards.

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