I use a 2D rigidbody to move a character. Due to fixed time position update the movement stutters.
To compensate I use this option: http://docs.unity3d.com/ScriptReference/Rigidbody2D-interpolation.html
It works very well on Android devices, but it does not work on iOS (iPhone 6).
Does anyone else know this issue? Is it a bug? There is none filed so far..
In the meantime only manually fixing the problem works:
http://forum.unity3d.com/threads/smoothmovementtest-should-help-eliminating-hiccup-sources.162694/
60 fps, Unity 5.1.1f1
Cheers,
Jonas
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