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Get positions at equal intervals between two Vector3

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Hi! I want to divide lineRenderer to some n parts and get vector3 positions between start position and and position. Right now I'm trying to use Vector3.Lerp for it in a for loop, but cant get the last value of lerp function right. Any help? var ray2 = Camera.main.ScreenPointToRay (Input.mousePosition); var layerBuildMask2 = 1 << 21; var layerCritMask2 = 1 << 22; var combinedLayer2 = layerBuildMask2 | layerCritMask2; var lineRenderer : LineRenderer = gameObject.GetComponent("LineRenderer"); var linePos : int = 16; lineRenderer.SetVertexCount(linePos); if (Physics.Raycast (ray, hit, Mathf.Infinity, combinedLayer)) { var distance=Vector3.Distance(selectedBuilding.transform.position,hit.transform.position); for(s = 0 ; s

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