is hard to explain, so i put some images to visualize.
i have the aircraft that not move on world space... i put a "LookAt" to move camera around.
So when i go to the right (X=+1) i like to tilt the aircraft on Z axis. The same to other side.
See the images:
![alt text][1]
![alt text][2]
Everything is fine: camera, movement on a limit range... but i can't make the Camera tilt when i go right and left (the view, not the camera itself)... i try Quaternion.AngleAxis, Quaternion.Slerp, Quaternion.FromToRotation...
[1]: /storage/temp/21463-back-view.jpg
[2]: /storage/temp/21465-top-view.jpg
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